3/19/2024 0 Comments Age of wonders 4![]() You don't really aim for magic victory with this build, so you don't need to rush t5 and you benefit a lot from grabbing a bunch of t1 & t2 tomes that boost archers, there are quite a few. The downside of this trait combo is that you get no extra starting units or recruit ranks, so the start will be a bit slow in terms of clearing. This gives you a powerful headstart in terms of economy as long as you connect your new cities to the capital. Later with Tome of Faith you will be able to build Convents for +20 mana and research. Having +40 stability in your capital and connected cities allows you to start with +20 food and prod from Neutral High culture agenda and +20 gold from Imperialists. Alternatively you can try to start the game doing some evil actions ASAP in which case Runesmiths or Prolific Swarmers might be a better choice. To start out with neutral agenda, enabling our prod and food bonus. Gold is useful and +20 Stability enables our economy combo. ![]() WK works too and may be still better, but specifically here Champion enables part of our economy combo with his +20 stability bonus. Keen sighted is irrelevant for this build, I'll explain why later. You also get tier 1 archers you're going to spam.īody trait: Quick Reflexes, if someone manages to shoot back at us. Awaken grants archers +4 flat damage, +1 range and +20% accuracy and will be an important part of our combo. ![]() ![]() the best build for vassal spam, or the most powerful spearmen build is alright.įeel free to post yours and I'll start with posting some of mine:Ĭoncept: OP archers destroying enemy units from 7-9 range.Ĭulture: High. Doesn't have to be the most OP build in existence, something that takes a certain aspect of the game and tries to min/max it e.g. Thread to discuss faction builds designed to be OP at something. ![]()
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